While the sound quality, and mixing was excellent, the music was too somber and depressing. For the musical score, I have to be honest, I was hoping for a bit more variation. The level of detail and look was incredible and breathtaking. Maybe the initial user experience was better, however my experience was awful.įor the actual design and look of the game, I rate it easily a 9.5 to 10. It is just nowhere near the same quality as Bloodborne, Sekiro or Dark Souls 3 despite using all of their mechanics.įor the TLDR it wasn't fun, more like painful torture. However, since the combat is pretty awesome and the weapon arts are really fun, the game still gets a 7/10 from me. I have not put much effort into the story but given that of the 6 endings, 4 just differ in the last 2 sentences and the colour of the tree i highly doubt that there is actually quality storytelling behind it. Some parts of the story may be quite good when one is listening to some Youtuber who put the effort into reading every item description but a story being good and a story being delivered well are 2 different issues. The delivery of the story is - similar to all souls games - pretty bad. I do not particularly like this design as the former becomes frustrating and the latter extremely disappointing - I think it is just lazy and leaved me with very mixed feelings about the game. Since they do not give you a clear path and just let you explore you'll sometimes be significantly underleveled and at other times overleveled for the bosses you encounter. Still, if you're playing one of those builds, bosses become quite enjoyable even if you're playing a dodge + hit playstyle (except for Malenia but this is a whole different story). Unfortunately those weapons are so much better than everything else, that the endgame build variety is very low. A or S-Tier Weapons have either of these properties. This is reflected in pretty much all tier lists you will stumble on. Bosses are much more aggressive with less secure windows forcing players to either use weapons with range abilities, spells or weapons that can dish out increadible damage during these tiny windows. The emphasis is on weapon skills (Ashes of War) and no longer attacking with normal weapon skills (R1 + R2). The design of bosses has changed massively compared to the older souls games. Using external sources to find the way to the next boss shouldn't be a thing nowadays and given the stats of the videos there were a lot of people experiencing similar issues. Putting more emphasis on exploration unfortunately made the game a significantly worse experience than neccessary.
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