There are also some issues with rendering the image - these issues follow from Apple’s decision to drop support for the OpenGL 3.0 compatibility profile in their display drivers and issue with touchpad and tablet support. Krita 3.0 for OSX is still missing Instant Preview and High Quality Canvas scaling. Krita on OSX will be fully supported with version 3.1. Install with snap install -beta krita OSX and MacOS This version includes the translations for Krita itself. You can also get Krita from Ubuntu’s App Store in snap format. This appimage has experimental desktop integration. At this moment, we only have appimages for 64 bits versions of Linux. You can download the appimage, make it executable and run it in place. The Windows builds can be slower than usual because vectorization is disabled.įor Linux, we offer AppImages that should run on any reasonable recent Linux distribution. Also, there is debug build that together with the DrMingw debugger can help with finding the cause of crashes. There is only a Windows 64 bits build for now. Krita on Windows is tested on Windows 7, Windows 8 and Windows 10. The portable zip file builds can be unzipped and run by double-clicking the krita link. On Windows, Krita supports Wacom, Huion and Yiynova tablets, as well as the Surface Pro series of tablets. Fix exporting animations to the CSV format.Fix a crash when the resource selector tries to display a deleted resource.Don’t allow users to remove the autogenerated gradients.Fixed 100% opacity blobs at the start of a line on OSX.Add some internet and power strips, and it was a great hack and dinner room!Īnd we’ve got new builds! With a new splash screen! And some bug fixes. Fortunately we could use a nice and cool cellar. Thanks! We also happened to have planned the sprint right for the week the Dutch summer decided to present us with a heatwave. (travel) and the Krita Foundation (accomodation and food). The 2016 Krita sprint was sponsored by KDE e.V. Many dedicated contributors to Krita had never met in person before, and now we’ve got faces and voices mapped to chat channel nicknames and commit message email addresses! Dmitry showed a new brush engine (alcohol markers) that can handle enormous brush diameters - 2500 pixels isn’t impossible.We made plans for improving the website and the webshop.We discussed how badly we need a new architecture and UX design for resource management.Jouni sat together with Steven, the author of this post’s sketches and who is also an accomplished animator to go through Krita’s animation workflow.We refined the release process and the process by which we take feature requests all the way to implemented and released features. We discussed the publication of a Pepper and Carrot book by the Krita Foundation with David Revoy.Jouni presented his animation work and Julian his work on Qt’s OpenGL QPainter engine. We had all three Google Summer of Code students present! Wolthera finished the second part of her project (the first was soft proofing and is in 3.0.1): a new color selector internal to Krita that is fully color managed.Lots of work was done to support OSX properly - the opengl patch looks ready to land in Qt! There were also some fixes to tablet handling.We discussed, are actually still discussing, the user interaction design for the vector and text projects this year’s kickstarter funded.There is something extremely exhausting and exhilarating about a real-live meeting like this! Lots and lots of topics were discussed: Some will stay for a bit longer, others had to leave on Sunday already. The artists, developers, website maintainers and documentation writers who were in Deventer for the Krita sprint since Thursday are now slowly returning home. New builds to test Krita sprint to end soon
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